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DEAD ALLIANCE: Game Updates from Open Beta

Posted on Aug 7, 2017 Game: Dead Alliance

Hey zombie lovers!

We’d like to thank you for joining us in our Multiplayer Open Beta last month. We received a ton of great feedback throughout the Beta, and want to take this opportunity to give you an update on some improvements that we have in the works as we approach launch.

Here’s a list of the most frequent feedback we received, all of which we’ll be addressing for our release on August 29:

-Improved matchmaking

-Improved server lag

-Fixed framerates

-Added the ability to dynamically switch teams

-Better onboarding – e.g. in the Hideout you will have access to information on all the weapons and zMods and be able to customize your loadouts

-Added Localized voiceovers for battle chatter

-Numerous stability improvements

-Added more clear messaging when host disconnects from a game

-Implemented a variety of random bug fixes (you don’t really want to know all of these, do you?)

While we’re working aggressively to get all these updates done for August 29th, we’re not going to just stop there. Our goal is to continuously make the game as good as it can be. Here are some additional updates we are looking at for near-future patches:

-Switching console versions to dedicated servers, which will stop the games from going down when the host disconnects

-System for eliminating spawn camping (such as invulnerability on respawn)

-Increased gun “weightiness”


-Lower crouching

-Improved hit detection

-Yeah, there’s more…

As soon as we have dates for these additional updates we’ll let you know; for now, we’re going to focus on the improvements for our August 29 launch.

Thank you again for your continued support throughout Open Beta and beyond.  Feel free to leave us a note or more feedback in the comments section below.

We look forward to seeing you in-game on August 29!

-The Dead Alliance Team

For the latest updates on Dead Alliance, visit www.DeadAlliance.com and join the conversation on Facebook, Twitter, and YouTube.